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Axis & Allies Guadalcanal Preview 3: Combat and the Battle Box
Submitted by David Jensen on October 27, 2007 - 15:06
Combat
Attacking with the Battle Box
To resolve combat, each Ones and Twos Under certain circumstances at result of a 1 or 2 will yeild different results. When there are multiple transports or destroyers and some or all of these units are carrying units then you must pay attention to the hit roll result. On a reult of 1 the attacker decides which of the units their opponent loses and on a roll of 2 the player losing the unit decides which to loose. Finally, when attacking a capital ship, Aircraft Carriers and Battleships, a result of a 1 means the unit is destroyed and a result of 2 means the unit is damaged. Note: battleships always ignore the first hit, whether it is a one or a two. Damaged units are not removd from the game, instead they are placed in the damaged area on the home base card. Attack Power Chart
The following it the attack power reference chart that is printed on the back of the battle box.
Submarines Note above that submarines do not have any attack values. They have a special attack that is used during the movement phase. During the sub sequence of the movement phase, a sub may move and attack a unit of it's choice. Apply the results of attack immediately to the chosen target. Observations
The attack power and random designation of casualities with this battle box attack system is unique and makes the game quite interesting. It helps to make sure that no two games are the same. My biggest concern with the battle box is that the box isn't very wide and it seems like the dice don't have enough room to turn in all three Sometimes the dice in the battle box don't always fall into place. The way the box works, however, makes them all fall into place as you pull out the drawer. Sometimes you might have to jiggle it a bit to make it work but the dice always fall into place. This battle system also forces some tactically challenging situations. This is due to the fact that after each sequence, casualties are removed. You could fly in your bomber to help with a sea attack only to have it shot in the sea phase before it even had a chance to help out. Don't worry, you'll learn this aspect of the rules very quickly in your first few games.
Axis & Allies Guadalcanal will be available in stores on November 16, 2007 with an MSRP of $50 USD. For more details about the game please read the following articles:
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